Marauders are survivors of the Freaker Outbreak. They are very hostile to anyone outside their group. They are a common enemy in Days Gone.
Marauder seems to be an umbrella term referring to any group of violent drifter gangs that are not affiliated with any of the larger factions. As such, Marauders only seem to operate in independent groups of about a dozen members, though some have gone as high as 18 members.
During the Freaker outbreak and as civilisation collapsed, most who survived banded together into gangs that survive by any means necessary. 2 years after the outbreak, about a dozen gangs have risen to prominence in Central Oregon, competing with survivor settlements, along with the larger hostile groups such as Rippers and the Militia, for food, water, supplies, ammunition and fuel.
Marauders generally are short sighted and only think ahead to their next ambush in order to gain more supplies. Despite any sort of military training, they are shrewd and well-inured to the use of violence. They are cold-blooded killers and more than willing to pull the trigger.
Marauders in the Southern regions are also better equipped with most having a ballistic vest, and most possessing gas masks and helmets.
Marauders can be at times difficult to distinguish from human allies due to the fact they wear regular civilian clothing and will have varying hairstyles and hats, unlike Rippers, who tend to dress in torn clothing, shorts and have shaved heads, or the Militia, who have tactical rigs, military style clothing and red armbands. Marauders can be male or female and a number of their group will be found carrying melee weapons, often a pickaxe or 2x4. Marauders often set up clothesline or burning car ambushes as well as have specific ambush camps with bunkers that Deacon will have to clear to unlock fast travel points.
Marauders are opportunistic enemies who often will set up effective ambushes along main roads and at important areas where gas pumps and a lot of valuable crafting resources will be found such as small towns or abandoned resorts. A Marauder ambush can be difficult to spot even with survival vision as they hide effectively. Marauders usually prefer a melee approach to combat (likely to avoid making sound and attracting Freakers), however some will carry pistols or low grade rifles.
The ambush set up will often have a sniper who can be found hiding on the top of a tree or be standing on top of a building waiting for an opportunity to snipe at Deacon and these snipers are highly accurate and if Deacon is spotted, will easily track his movement with the sight. Deacon will almost always spot the red laser sight of a sniper’s rifle and announce it to the player, giving you time to swerve out of the way or leave the bike before the sniper spots Deacon’s approach. Another tactic they use is to stretch a rope or other line across a road in order to "clothesline" traveling survivors off their motorcycles as they drive through ambush locations.
Marauders quietly prowl ambush areas ready to strike but can often be heard mumbling or talking to each other quietly, and female Marauders can occasionally be heard humming to themselves while they stalk the area. If they spot an enemy, they will quickly announce it and will swarm together to attack.
It is common to find a Marauder or two occasionally patrolling roads on motorcycles, most armed with pistols, but occasionally armed with SMPs.
The Marauders in Days Gone are outfitted with a variety of different weapons and equipment to kill their opponents, ranging from melee weapons, low-grade pistols and rifles to light machine guns and rarely flamethrowers.
They use a variety of melee weapons, listed below:
- Stool Leg
- Baseball Bat
In the Belknap, Cascade and Lost Lake regions:
- Sawed Off
- MG45 (Extremely rarely)
In Crater Lake and Highway 97:
|“||Your standard looters. Sometimes they'll come rolling into a camp, and have some fun. And by fun, I mean murdering and stealing. Scumbags.||„|
Grunts are low ranking marauders, tasked with bringing in supplies and other useful resources. They lack training, relying on constant gunfire to succeed.
|“||Better armed, these are more cautious fighters who use cover and suppressive fire to pin Deacon down while others move in closer. Those assault rifles do a surprising amount of damage, so keep moving.||„|
Assaulters are cautious fighters, chosen for their ability to stay calm and aim well during battle.
|“||As much as I hate to admit it, these guys are both crazy and smart. Their low-tech approach to combat and reliance on the element of surprise helps avoid attracting Freakers. But charging at people with guns...with a pickaxe? I don't know if that's the smartest thing to do.||„|
Marauder Brawlers are aggressive and reckless, charging in an attempt to force players into a corner. They rely heavily on surprise during ambushes in order to kill their targets. Many see this as a punishment detail.
|“||Better armed, these are more cautious fighters who use cover and aggressive flanking maneuvers in an attempt to seriously wound or kill players. Stay light on your feet with these guys - they can appear from anywhere.||„|
Rushers are aggressive enemies that attempt to catch players off guard. Many are found smoking or cleaning their shotguns when not fighting.
|“||Ex-military stores gave rifles to these pricks? Not great - they're surprisingly accurate.||„|
Riflemen are cautious fighters, who use their rifles carefully. Many are recreational hunters, and known how to shoot.
|“||I have nothing nice to say about these guys. They're sneaky and it's damn rude to shoot from that kind of vantage point.||„|
Snipers are usually ex-hunters and teach other members how to shoot. They serve as scouts and ambushers for Marauder camps.
|“||These punks aren't finding this kind of armour in police vehicles or even Military depots. My guess would be they nicked it off the Militia. Just what we need.||„|
Armoured units are powerful soldiers who rally and provide orders to their squad. They generally serve as leaders to Marauder gangs.
|“||I'm pretty sure that most people who behave like these guys have a death-wish. Unfortunately, these aren't most people. These guys can easily take up to 2 full clips of AR ammo before dying and by then their friends will have flanked you. Feeling frustrated yet? If not, you will be soon.||„|
Tanks are tough and vicious marauders who lead the most vicious and best equipped gangs. Many maintain a strict workout routine and are always looking for more duct tape.
|“||I was sure the worst thing that could come at you at close range was an enraged Breaker, but these guys have really been challenging that belief. Make sure you keep your distance and sniper rifle handy. That fuel tank makes a great target.||„|
Flamers are aggressive and fearless enemies. They are often found securing hostages or their strongholds. They have quickly become the most feared unit in Oregon.
Marauders can be a difficult opponent to face if a sniper is included in their group. A sniper will always be waiting in the perfect vantage point and their accuracy is precise enough that two or three shots can easily kill Deacon. Approaching a Marauder ambush or camp stealthily is the best way to proceed, by keeping in cover and rolling from one bush to the other until you can find a good enough area to take fire at a sniper or to climb to their vantage spot. If a sniper is in a tree, the only way they can be spotted is by using survival vision and firing at them while the enemy is still highlighted.
Once a marauder has spotted Deacon, the group will descend with melee weapons and begin to strike. Their attacks can be avoided by rolling out of the way and they can be killed fairly quickly by a well aimed shot using focus or by striking back with your own melee weapon. Marauders are attracted to sound and will investigate rocks and distractors, falling prey easily to proximity bombs and well placed bear traps. Marauders are easy prey to stealth kills from behind or a silenced headshot from afar.
- Marauders can often be found in abandoned camps and towns often fighting with other enemies such as Freakers or wolves and bears.